Raw Ideas.
Polished Solutions.

We are a technology and productivity lab. We take raw concepts and transform them into refined, efficient, high-value tools.

Discover our projects

Our Gems

Quartz

The command center for your productivity. Time tracking, Kanban boards, and task checklists unified in a single fluid interface. For personal use or small teams.

Pre-dev

Shale

Organize your web in layers. Shale is a bookmark manager that lets you group favorite sites into collections — like the layers of the stone that gives it its name. Simple, fast, and straight to the point.

Slate

An evolution of spaced learning. Far beyond traditional flashcards, Slate is a high-performance platform for college entrance exams and competitive tests, with integrated question banks and intelligent spaced repetition.

Gitrite

A high-performance local Git interface. Designed to expose the true structure of your code, without useless abstractions. The bedrock of your development history.

Planning

HearthOS

An operating system built from scratch for educational and research purposes. Developed in Flint, HearthOS explores computing fundamentals with real expansion potential. Open source.

Open Source
Planning

A software forge. Not a PowerPoint startup.

We build real tools — from productivity utilities to an operating system written from scratch. No VC, no hype, no bloat.

Cutstone Labs was founded on a pragmatic premise: quality software is built by solving concrete problems, not chasing market trends. Our first product — GemScore — was born to fill a real gap: the absence of proportional analytical metrics for audience size in the gaming sector. The system we developed exposes works of high relative engagement that absolute metrics ignore, offering layered data for content creators, journalists, and enthusiasts.

From this initial validation, Cutstone expanded its scope to house a diversified portfolio of projects — each with its own product thesis, technical governance, and maturity stage. We operate as a development lab: lean structure, with priority on engineering quality rather than artificial growth.

The Ecosystem

Niche tools and data

GemScore

Analytics platform for the gaming market. Proportional engagement data, tiered structure.

Shale

Bookmark manager with layered organization. Already publicly available.

Education and productivity

Slate

Spaced learning platform built for high performance in college entrance exams and competitive tests.

Quartz

Unified command center for time tracking, Kanban boards, and task checklists.

Research and open-source

Flint

Systems programming language with its own compiler. Designed to scale.

HearthOS

Operating system built entirely on top of Flint. Applied research in computing fundamentals.

Gitrite

Native desktop Git GUI. Branch visualization, history, and conflict resolution with stability as the foundation.

Future Vision

We keep building at the sweet spot between practical utility and hardcore curiosity. Some projects become commercial products (B2C or B2B). Others are pure research, open-sourced on GitHub because we believe knowledge of operating systems and compilers should not live behind paywalls. That balance is our north star.

Born from Stone

Every refined piece of software starts as a raw idea. Cutstone exists to make that cut.

Cutstone means "cut stone" or "lapidary stone". But the name did not come from a branding exercise — it came from a purpose that emerged before the studio even existed.

Our first project, GemScore, was created with a dual mission: to reveal the hidden gems of the gaming market and provide data so indie creators could themselves polish their works with intelligence. The metaphor of a rough gem being transformed into something of value was too precise to fit into a single product. It demanded a home.

That is how Cutstone was born. Not as a collection of random projects, but as an entire lab dedicated to a single philosophy: taking raw ideas and sculpting them until they serve a real purpose.

The Stone Glossary

Each project in the hub carries the name of a rock, stone, or mineral. No name is arbitrary — each one literally describes what the software does.

GemScore
The search and cutting of hidden gems in the gaming universe.
Quartz
The crystal that drives clocks. Time and productivity control with precision.
Slate
The slate, a portable blackboard. Study platform with spaced repetition.
Shale
The layered rock. Bookmark manager with stratified organization.
Flint
The stone that sparks. Systems language that ignites what comes next.
HearthOS
The hearth lit by Flint. The core of an operating system built from scratch.
Gitrite
The solid rock that serves as foundation in the Cutstone ecosystem. Git interface built for stability and structural clarity.

Engineer by Day. Creator by Night.

The story of someone who never stopped building — from GameMaker games to productivity platforms.

I am Matheus. My first contact with technology was at age 11, through IT and web design courses. But the real spark ignited in 2015, when I was 14, starting a two-year journey developing an RPG in GML on GameMaker — programming manually, letter by letter. That is when I understood that creating software was not just writing code: it was bringing entire systems to life.

This passion became a profession in 2021, when I joined technology and education as a PIBIC researcher at UFSC, developing educational games. In the same year, I landed my first formal job as a Flutter developer. Since then, I have accumulated over 5 years of experience as a Mobile and Fullstack Software Engineer, working on high-complexity projects — offline-first architectures for R&D, VoIP app performance optimization, and critical fixes in native and hybrid ecosystems.

But the desire to build my own things with total autonomy never faded. That is how Cutstone Labs and Overflame Studios were born: two labs where I turn raw ideas into polished solutions. On one side, tools and platforms like Quartz, Slate, and GemScore. On the other, my next game — coming soon. 🤭

Work Philosophy

  • Clean code matters — but delivery matters more.
  • Architecture exists to solve problems, not to decorate a portfolio.
  • The end user is the only metric that truly counts.