The story of someone who never stopped building — from GameMaker games to productivity platforms.
I am Matheus. My first contact with technology was at age 11, through IT and web design courses. But the real spark ignited in 2015, when I was 14, starting a two-year journey developing an RPG in GML on GameMaker — programming manually, letter by letter. That is when I understood that creating software was not just writing code: it was bringing entire systems to life.
This passion became a profession in 2021, when I joined technology and education as a PIBIC researcher at UFSC, developing educational games. In the same year, I landed my first formal job as a Flutter developer. Since then, I have accumulated over 5 years of experience as a Mobile and Fullstack Software Engineer, working on high-complexity projects — offline-first architectures for R&D, VoIP app performance optimization, and critical fixes in native and hybrid ecosystems.
But the desire to build my own things with total autonomy never faded. That is how Cutstone Labs and Overflame Studios were born: two labs where I turn raw ideas into polished solutions. On one side, tools and platforms like Quartz, Slate, and GemScore. On the other, my next game — coming soon. 🤭
Work Philosophy
- Clean code matters — but delivery matters more.
- Architecture exists to solve problems, not to decorate a portfolio.
- The end user is the only metric that truly counts.